![]() Instead they focus on matters of knowledge, meeting to discuss scholarly matters, planar expeditions, and personal projects that concern them. Since crime is low and order guaranteed by the militia, the wizened sages that make up the council do not have to deal with civic matters on a daily basis. Travelers will have the best luck asking for quests and tasks in the appropriate district, as dictated by their alignment or class. Many citizens of New Tanaan have quests and tasks they give out to intrepid adventurers and the rewards vary according to the task. Travelers can train in their class skills here, learn new combat stances, and shop for gear. In all three districts of New Tanaan, adventurers will find guildhalls filled with class trainers and merchants. A section of the neutral district is dedicated to privately owned guildhalls, where players may hold guild meetings and deal with their guild banker. A vast marketplace fills the square around the library where merchants hawk their wares from tents, stalls, and wood-fronted shops. It dominates the skyline of the city, and is a stark contrast to the shops and houses surrounding it. ![]() ![]() The library is a heavy and ancient structure with an elegant, yet enduring feel to it. Geographically, New Tanaan is centered around the Great Library, with the Dark and Light districts on opposite sides of the city. The portals to Norrath are scattered around New Tanaan. The recently opened gateways to all of Norrath's major cities have brought hundreds of new travelers to the city, intent on finding adventure. One principle feature of New Tanaan is its function as a travel hub between Norrath and the deeper planes. In spite of the city being divided into three districts, all races and followers of all deities are able to walk in peace anywhere in New Tanaan. Visitors from many places walk the streets, debate knowledge and beliefs, explore the library, and trade goods in the marketplace. There is a magically enforced peace throughout the city and no traveler to New Tanaan is able to wield a weapon or cast damaging magic. New Tanaan is divided into three major city sections – Kartis, the Dark District Tanaan, the Neutral District and Selia, the Light District. The council took over the top chamber of the library and uses it as a council hall on occasions of state business. Over three hundred years ago, New Tanaan elected a council and declared itself as a neutral city state. As years passed, the town outgrew its roots as purely a village of scholars and blossomed into a full-sized city. ![]() Many scholars and seekers made their way to the library and over time housing and conveniences were built to accommodate them. The origins of the Great Library itself are lost in the folds of time, but it has stood in the center of the Plane of Knowledge for as long as written histories have been kept. The city of Tanaan was founded hundreds of years ago by travelers to the Great Library. New Tanaan offers an incredible array of goods and services, including rare books of knowledge, instructors able to teach the proper use of class stances, numerous ingredients for planar trade skills, and access to privately owned guildhalls. Most travelers use New Tanaan as a waypoint in a longer journey – a place to gather information, rare goods, or look for employment and adventure. In spite of the fact that crime is almost non-existent, the citizens of New Tanaan fund a local militia that manages daily activities in the city, and enforces the law as required. An elected council governs New Tanaan, though most of the Councilors are too involved in personal studies, planar expeditions, and pet projects to be bothered with civic duty. Plane of Knowledge, New Tanaan Located on the Plane of Knowledge, the City State of New Tanaan exists outside of all normal physical and political boundaries, a haven for knowledge and those who seek it. ![]()
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